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To view LCCC credit course descriptions, please select your area of interest below:


  Course Credit Hours (Contact Hours)
    CGSD 120 , INT TO COMPUTER GAMES & SIMULATIONS 3 (4)
  This is a basic course for students interested in designing, programming and developing computer games and simulations. Topics will include basic game/simulation design, programming and development, as well as the role of the game/simulation designer, programmer and developer. Students will be introduced to programming using a Game Engine. The students will use provided or leverage their own created assets and create a small introductory game or games using existing Game Engine software. Laboratory required. (A special fee will be assessed.) (IN1, IN2, IN4)
  Offered: Fall Semester 2009-2010 Academic Year , Spring Semester 2009-2010 Academic Year
 
    CGSD 121 , 2D GAME PROGRAMMING 3 (4)
  This is a basic course for students interested in designing, programming and developing computer 2D games using a Game Engine. This course will build on CGSD 120 adding program scripting and programming concepts, as well as the roles of the game/simulation designer, programmer and developer. The students will use provided or leverage their own created assets and create small introductory games using Torque, a commercial Game Engine. Laboratory required. (A special fee will be assessed.) (IN1, IN2) Prerequisite: CGSD 120 and CMPR 166 or divisional approval.
Prerequisites: CGSD 120 and CMPR 166 , or Divisional approval required
  Offered: Spring Semester 2009-2010 Academic Year
 
    CGSD 125 , FLASH FOR GAMES AND SIMULATIONS 3 (4)
  A course of Flash with ActionScript 3.0 for game and simulation programming that includes: creating visual objects, using events to accept user input, animating the interactions between the visual object based on the user interaction and the program script, developing and debugging programs, accessing external data and publishing the game/simulation. Examples are used throughout the course. Laboratory required. (A special fee will be assessed.) (IN1) Prerequisite: CMPR 166 and MTHM 171 or divisional approval.
Prerequisites: CMPR 166 and MTHM 171 , or CMPR 166 and MATH 160 , or Divisional approval required
  Offered: Fall Semester 2009-2010 Academic Year , Spring Semester 2009-2010 Academic Year
 
    CGSD 221 , 3D GAME PROGRAMMING 3 (4)
  This is a course for students interested in designing, programming and developing computer 3D games using a Game Engine. This course will build on CGSD 121 adding game engine development and graphics and gaming concepts. The students will use provided or leverage their own created assets and create small introductory games using a commercial Game Engine. Laboratory required. (A special fee will be assessed.) (IN1, IN2) Prerequisite: CGSD 121 and CGSD 272 or divisional approval.
Prerequisites: CGSD 121 and CGSD 272
  Offered: Fall Semester 2009-2010 Academic Year
 
    CGSD 222 , 3D GAME LEVEL DESIGN 3 (5)
  This course covers computer game level design. Students learn the techniques used in creating level designs for games including creation and optimization of the terrain map, structure design, lighting, triggers of game code, texturing and shadowing. Laboratory required. (A special fee will be assessed.) (IN1, IN2) Prerequisite: CGSD 121 or divisional approval.
Prerequisites: CGSD 121 , or Divisional approval required
  Offered: Spring Semester 2009-2010 Academic Year
 
    CGSD 223 , SERIOUS GAMES AND SIMULATIONS 3 (4)
  This is a basic course for students interested in designing, programming and developing serious games and simulations. Topics will include simulation design, basic pedagogy of serious games, basic mathematical modeling, and an introduction to the creation and analysis of industrial simulations. Students will develop serious games and training simulations using a basic Game Engine, and develop industrial simulations using an industrial simulation package. Laboratory required. (A special fee will be assessed.) (IN1, IN2, IN5) Prerequisite: CGSD 121 or divisional approval.
Prerequisites: CGSD 121
  Offered: Spring Semester 2009-2010 Academic Year
 
    CGSD 225 , ADVANCED GAME PROGRAMMING 3 (5)
  This is an advanced course for students interested in programming and developing computer games. Topics presented in this course prepare students to modify a Game Engine, enhance a program, and add components to a commercial Game Engine with emphasis on sound engineering principles and methods. Learning experiences may include extending a Game Engine design to: enhance physics functions; simulate a networked manufacturing process; simulate electronic circuits; simulate human-machine interface engineering; simulate realistic cityscape; simulate a crime scene and other topics as appropriate. Laboratory required. (A special fee will be assessed.) (IN1, IN2) Prerequisite: CGSD 121 or CMNW 221 or divisional approval.
Prerequisites: CGSD 221 , or CMNW 221 , or Divisional approval required
  Offered: Spring Semester 2009-2010 Academic Year
 
    CGSD 271 , RASTER BASED IMAGERY COMPUTER ART 3 (6)
  An introduction to the computer and its capabilities for the production of raster-based images. Students will be introducted to a variety of software programs that produce paint imagery. Students will learn how to create, modify, and print these images as well as explore the computer's potential as a creative tool. Laboratory required. (A special fee will be assessed.) (IN1, IN2)
  Offered: Fall Semester 2009-2010 Academic Year , Spring Semester 2009-2010 Academic Year
 
    CGSD 272 , VECTOR BASED IMAGERY COMPUTER ART 3 (6)
  An introduction to the computer and its capabilities for the production of vector-based images. Students will be introduced to a variety of software programs that produce object imagery. Students will learn how to create, modify, and print the created images as well as expand the computer's potential as a creative tool. Laboratory required. (A special fee will be assessed.) (IN1, IN2)
  Offered: Spring Semester 2009-2010 Academic Year
 
    CGSD 276 , 3-D MODELING AND ANIMATIONS 3 (6)
  This class is an exploration of three dimensional modeling and animation. Students will be introduced to select software that produce vector and fractal based objects. The computer will be used to create and/or modify primitives, apply surface textures, control lighting, and camera position. The students willlearn how to animate the resulting objects and create environments. The class will expand their understanding of the computer's potential as a creative tool. (A special fee willbe assessed.) (IN1, IN2)
  Offered: Fall Semester 2009-2010 Academic Year